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This repository was archived by the owner on Sep 27, 2023. It is now read-only.
This repository was archived by the owner on Sep 27, 2023. It is now read-only.

Support killing of entities referenced after next breakpoint #71

@Adrodoc

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@Adrodoc

Instead of killing entities right away we could mark them with a tag mcfd_killed. All selectors need to ignore killed entities. Right after marking the entities and whenever returning from a function we can kill all marked entities that are not referenced by a mdfd_context entity.

The necromancy example from our readme is a good reproducer test case.

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