v2.38.0
- Issue 349: GeoJSON data layer integration via JSON config file and created an example in the UD-Viz mosaïc
- Issue 234: Refactoring of the UD-Viz library structure, factorization of the View3D which includes the view itowns as well as the data integration methods in it.
- Issue 249: Check for collisions in this local context rather than in the world/server context.
- Issue 389: Move 3DDebugTiles from extensions to widgets.
- Issue 284: Assert DRYness between avatar example and demo-bon.
- Issue 231: Load 3DTiles from distant server instead of local. The 3DTiles are now on a the Liris server.
- Issue 361: CityObject and 3DTiles Debug widgets can apply style to invisible tiles.
- Issue 366: Dynamic layer creation, 2 ways to create dynamic layers:
- A first way in which a stream of GeoJson created by GAMA is received.
- Link to local GeoJson and change every second to give the dynamic effect.
- Issue 188: Propose in a module a pre_selection of background image layer, coming from IGN for example, and created an example in the UD-Viz mosaïc.
What's Changed
- Pin + lookAt + fix gameview by @valentinMachado in #409
- Sprint master merge by @DiegoVinasco in #410
- v2.38.0 by @CorentinGaut in #413
Full Changelog: v2.37.7...v2.38.0