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Keybindings
synui's defaults. Override in ~/.config/synui/synuirc or
/etc/synui/synuirc.
Lost? Super+C opens the control panel — the front door, listing every
shortcut, generated from the live bind table so it can't drift from reality.
Tapping Super alone opens the start menu.
| Key | Action |
|---|---|
Super (tapped alone) |
Start menu (the bar's SYNAPSE badge) |
Super+C
|
Control panel — every shortcut plus the settings |
Super+Return
|
Open a terminal |
Super+Space
|
Command bar |
Super+Backspace
|
Ask the AI |
Super+A
|
Neural activity overlay (live synapd feed) |
Super+Escape
|
Menu |
| Key | Action |
|---|---|
Super+Q / Super+Shift+Q
|
Close window / quit compositor |
Super+J / Super+K
|
Focus next / previous |
Super+H / Super+Shift+L
|
Shrink / grow master area |
Super+F / Super+M / Super+N
|
Float / maximize / minimize |
Super+Shift+F
|
Fullscreen (forces it — for games that only do "borderless") |
Super+Tab
|
Cycle layout |
Super+O / Super+Shift+O
|
Move window to next / previous monitor |
Super+1–9
|
Switch workspace |
Super+Shift+1–9
|
Move window to workspace |
| Key | Action |
|---|---|
Super+D
|
Display settings (p sets the primary output — see below) |
Super+W
|
Wallpaper picker |
Super+E
|
Visual effects panel (scanline / curvature / aberration / glitch sliders) |
Super+P
|
Power saving panel |
Super+L
|
Lock screen |
Super+G
|
Game mode |
Ctrl+Alt+Delete / Super+T
|
Task manager (processes, CPU/RAM/GPU) |
Super+Shift+C
|
Cat mode 🐈 |
| Key | Action |
|---|---|
Print |
Screenshot the monitor you're on |
Shift+Print / Super+Shift+S
|
Screenshot an area (drag it out) |
Ctrl+Print
|
Screenshot every monitor at once |
Screenshots land in ~/Pictures/Screenshots and on the clipboard, so you can
paste one straight into a chat without opening the file.
Note:
Sys_ReqwhenAltis held — that's an X11ism, not a bug.
Super+Shift+F exists because "fullscreen" is a lie. Some games (Doom KEX
with v_windowmode=1) are borderless windowed and never send
_NET_WM_STATE_FULLSCREEN, so the compositor correctly tiles them and you assume
synui is broken. Either set the game to true fullscreen (v_windowmode=2) or
force it with Super+Shift+F.
Set a primary output if games open on the wrong monitor. Xwayland used to mark
no primary output, so SDL fell back to connector order and games opened on
whichever panel happened to be first. Super+D → p, or primary=1 in
outputs.conf.
See also: synui.
Using it
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- Nix
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Customising it
Components
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Hacking on it