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LUMENFALL

LUMENFALL is a custom C++ / OpenGL voxel game prototype with procedural terrain, long-distance chunk streaming, real-time shadows, water, foliage, post-processing, and large-scale world rendering.

This build is a Windows executable demo.

Features

  • Procedural voxel world generation
  • Huge render distances with LOD chunk streaming
  • Real-time cascaded shadows
  • Water, foliage, bloom, SSAO, TAA, MSAA, and HDR-style rendering
  • Survival-style world with saves, entities, UI, and settings
  • No external asset pack required; most visuals are generated by the engine

Download

Grab the latest Windows build from the Releases page.

Download and run lumenfall.exe.

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