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Unreal Engine Plugin #4

@Vercidium

Description

@Vercidium

What problem does this solve?
Currently developers have to invoke the C SDK manually to use Vercidium Audio. An Unreal Engine plugin should be created that:

  • automatically converts geometry to primitives in the raytracing simulation
  • allows creating and customising emitters, materials and raytracing settings in the Unreal editor

Proposed solution
Create a C++ wrapper and Unreal Engine plugin that integrates with the C SDK.

Additional context
Begin once the C SDK is stable.

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