What problem does this solve?
Currently developers have to invoke the C SDK manually to use Vercidium Audio. An Unreal Engine plugin should be created that:
- automatically converts geometry to primitives in the raytracing simulation
- allows creating and customising emitters, materials and raytracing settings in the Unreal editor
Proposed solution
Create a C++ wrapper and Unreal Engine plugin that integrates with the C SDK.
Additional context
Begin once the C SDK is stable.
What problem does this solve?
Currently developers have to invoke the C SDK manually to use Vercidium Audio. An Unreal Engine plugin should be created that:
Proposed solution
Create a C++ wrapper and Unreal Engine plugin that integrates with the C SDK.
Additional context
Begin once the C SDK is stable.