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Explore GPU Accelerated Raytracing #7

@Vercidium

Description

@Vercidium

What problem does this solve?
Higher ray counts can potentially be achieved using the GPU. The raytracing system is currently divided into trim / rebuild / line-of-sight stages - which may be batched well on compute shaders.

Proposed solution
Explore OpenCL / CUDA / Radeon Rays / OpenGL compute shaders.

Additional context
Latency will be increased due to CPU <-> GPU latency. Would need high enough ray counts to be worth it over pure CPU raytracing.

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