A 2D Game Engine Library written in C++ by William Meaton.
See the examples and wiki for a better idea of what's happening.
It's recomended you download as a zip or go to the releases page.
Docs: http://axilya.com/docs
Features: http://axilya.com/about.php
Open your terminal and type:
curl http://axilya.com/install.sh | shNote that macOS developers may have to install development tools first.
For macOS you'll need: g++, make, libcurl, tar. These can be installed using xcode-select --install in your Terminal. They're also install when you install xCode. Axilya comes with a script to install SDL2.
For Linux you'll need: g++, make, libcurl, tar and SDL. Axilya comes with a Shell script to install all of these and SDL2.
There are a few commands you can use to compile and install.
If you get stuck, see the wiki for help.
To install SDL2:
sudo make dependsTo build the library, install and build examples (reccomended):
make allTo just install use:
sudo make installTo install the library with debug symbols (see the (wiki page)[http://axilya.com/wiki/index.php?title=Debug_install]):
sudo make debugTo just make the examples:
make examplesTo just build the library use:
make libTo remove the install use:
make cleaninstallIf you get issues with permissions it might just be that your /usr/local/lib or /usr/local/include folders haven't been initialised, you can either run these commands in sudo mode or create the folders and try again.
To install Axilya on Windows please see the wiki page.
See the updating page.
To see the initial production of this project see: https://github.com/vexparadox/axInitial