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G-Mode: Metal Pirates#2017

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osse101 merged 2 commits intovg-json-data:masterfrom
kjbranch:g-ln-med-2
Apr 21, 2025
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G-Mode: Metal Pirates#2017
osse101 merged 2 commits intovg-json-data:masterfrom
kjbranch:g-ln-med-2

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@kjbranch kjbranch added Area:Lower Norfair Stuff in Lower Norfair Tech:G-Mode labels Apr 15, 2025
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Why is [4, 2] 190 heat frames while [4, 1] is 45?

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Why is [4, 2] 190 heat frames while [4, 1] is 45?

In vanilla, you have to shoot the left door before leaving through either door. so 4->2 stops at 1 on the way. It could use a helper so that it's 45 for each in Map Rando, but I just wasn't sure if it mattered enough. Do you think it would be worth adding?

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osse101 commented Apr 17, 2025

Ok, I see it is only on the strats that clear the pirates.

I don't think it works as intended then. You must visit the door node to unlock it and set the lock as cleared, so it would still use [4, 1]. Writing something that visits 1 then runs to 2 without taking (45 + 200) probably isn't worth doing.

Couldn't you shoot the door then run to the other door while still in GMode? Maybe you miss drops doing that.

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Couldn't you shoot the door then run to the other door while still in GMode? Maybe you miss drops doing that.

That's what I thought too. Apparently you need to exit G-mode before shooting the door or it doesnt work. Something to do with it still being grey when you shoot it, I would think

@osse101 osse101 merged commit 5e90179 into vg-json-data:master Apr 21, 2025
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@kjbranch kjbranch deleted the g-ln-med-2 branch April 23, 2025 16:34
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