Multi pass rendering #461
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jdm-dumont
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Hi,
I'm trying to develop a 2 pass rendering layer but the lack of samples and documentation doesn't help me... :(
I want draw rings witch are shrinking with the ellapsed time, for that i have created to model:
When i try to display the first layer directly in the renderPass, the render is correct but discard all data in the global buffer. Therefore, i would use a texture and use it in the second pass
. But actually, my texture is still empty and i don't understand how to bind the FBO in deck.gl / luma.gl
Thanks for your replies ! :)
Layer.md
pass1-fragment.glsl.md
pass2-fragment.glsl.md
fow-uniform.md
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