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Just making sure our error macros like WARN_PRINT actually record output. I think there is more we can do here, maybe concatenate error and message, not sure what Godot itself does, but for now this solves the issue.

@BastiaanOlij BastiaanOlij merged commit 6bdf405 into vnen:gdnative-extensions Sep 21, 2021
@BastiaanOlij BastiaanOlij deleted the fix_warning_macro branch September 21, 2021 14:45
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