Audio is currently completely absent, even on parse level, i.e. the audio streams are skipped. What needs to be done: - [x] Parse the audio data from the VPX file - [x] Make them accessible by name in the table object - [ ] Add a JavaScript API to play them, with the parameters Visual Pinball provides, namely: - loop count - volume - pan, - random pitch - pitch, - use same (?) - restart - front rear fade We might be able to stream the audio directly from the table blob. To check. A good high-level audio library seems to be [Howler](https://github.com/goldfire/howler.js).