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After quite a long time, the vsgRecipes (https://github.com/xarray/vsgRecipes) project has finally been updated again. Based on the content from osgVerse, and combined with modern AI assistants, I have implemented preliminary 3DGS rendering support for VSG, including support for both .splat and .ply formats.
Currently, the sorting efficiency is still bad (pure CPU), and there is no support for .sog, .lcc, .spz, or 3DTiles formats yet. Although these features are already supported in osgVerse, I don't want to put too much pressure on the AI for now :)
My next plan is to port more features that have been verified in osgVerse to vsg community, and hope some of these features can finally contribute to the expansion of the core library.
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After quite a long time, the vsgRecipes (https://github.com/xarray/vsgRecipes) project has finally been updated again. Based on the content from osgVerse, and combined with modern AI assistants, I have implemented preliminary 3DGS rendering support for VSG, including support for both .splat and .ply formats.
Currently, the sorting efficiency is still bad (pure CPU), and there is no support for .sog, .lcc, .spz, or 3DTiles formats yet. Although these features are already supported in osgVerse, I don't want to put too much pressure on the AI for now :)
My next plan is to port more features that have been verified in osgVerse to vsg community, and hope some of these features can finally contribute to the expansion of the core library.
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