Skip to content

w34ma/Raytracing

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Raytracing

Simple raytracer using c++ in team (with Xu Bing)

###Explaination:

  1. part one implemented the Phong lighting model
    a. scene signature
    b. diffuse and ambient
    c. phong lighting model
  2. part two implemented shadows and mirror reflection
  3. Besides, we implemented:
    a. Flattening scene graph
    b. Refraction
    c. Anti-aliasing
    d. Additional primitives (Cylinders and cones)
    e. Texture mapping for Square and Sphere
    f. Area light sourced (Soft Shadow)
  4. final scence
    alt tag

###Note: Different effects are shown in part1 and part2 folder in pictures.
More details can be found in report.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors