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Overhead replacement
waitstepbro edited this page Sep 2, 2026
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The client draws a player's health bar, prayer icon, skull, hitsplats and overhead chat text as one bundle that can only be hidden together. So for any player it draws a bar over, the plugin hides that bundle and redraws the other four itself.
NPCs are unaffected: only their bar sprites are blanked, so their hitsplats and chat text stay the client's own.
| Actor | Native overhead hidden when |
|---|---|
| You | Player Bar — Style — Show for Self is on |
| Another player | They are tracked in combat, covered by an always-show setting, or carrying a skull or prayer icon |
| A blacklisted player | Never |
| NPCs | Never - only the bar sprites are hidden |
- Prayer icon - all 15, at natural size.
- Skull - plain, loot-key and Forinthry Surge variants; other variants fall back to the plain skull.
- Hitsplats - the client's own sprites, four at most, in the vanilla diamond, newest replacing oldest.
- Chat text - the game's bold yellow font, at the position the client would have used.
Layout runs bottom to top: bar and name, skull, prayer icon.
- Vertical Offset does not move chat text, so it changes the gap between bar and text rather than the text's position.
- One set of overhead icons is drawn per tile, owned by the tile owner. Your own always draw.
- Hotkeys leave overheads alone - Toggle Names and Toggle HP Bars hide names and bars only.
- Turning Show for Self off hands your overheads straight back to the client.
See also: Known limitations.