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Shield and charge bars
Two mechanics a hitpoints bar cannot show. Both are on by default, apply to NPCs only, and are configured in NPC Bar — Info.
| Setting | What it does | Default |
|---|---|---|
| Show Shield Bar | Shows a shield's remaining strength on the NPC's bar while it is shielded | On |
| Shield Bar Color | Fill colour for that stretch | Blue |
| Show Charge Bar | Draws a second bar beneath the NPC's while it winds up a special attack | On |
| Charge Bar Color | Fill colour of the charge bar | Gold |
| Charge Bar Width | Width in pixels; 0 matches the NPC bar | 0 |
| Charge Bar Height | Height in pixels; 0 matches the NPC bar | 0 |
| Charge Bar Gap | Pixels between the NPC's bar and the charge bar; widened when status icons need the room | 0 |
Some bosses take damage into a separate shield pool while their hitpoints sit frozen, on a bar that looks just like a health bar. While a supported boss is shielded, its bar shows the shield's remaining strength in Shield Bar Color, then returns to hitpoints once the shield ends.
Where the game does not transmit how much of the pool is left, the plugin follows the hits landing on the boss instead, including any that put strength back.
The shield colour overrides the HP gradient, the Ironman grey-out, the status tint and the aggressive colour. Size, shape, font, opacity, Display Mode and the damage trail are unchanged.
A charge is a wind-up: the attack lands some seconds after it starts. While one runs, a second bar beneath the NPC's fills from empty to full in Charge Bar Color, carries no number, and disappears when the charge ends.
The fill length is set per encounter, and the bar ends early if the wind-up is interrupted or the NPC dies.
It takes the NPC bar's size unless you set its own width, height or gap - the game's charge bars are usually wider than the health bar they sit under.
- Hide Native Health Bar hides hitpoint bars only; a native shield or charge bar is hidden only while the plugin draws a replacement for it.
- Toggle HP Bars (Hotkeys) hides the charge bar along with the HP bars.
- Display Mode still governs the text on a shielded bar; the charge bar never has text.
- Damage Trail trails shield loss while shielded, in the shield colour when Match Bar Color is on.
Bosses without built-in support draw a normal HP bar and keep the game's own bar for the mechanic.