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Minecraft 26.x
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What the Minecraft 26.2 and 26.3 builds do that the 1.21.11 and 1.21.1 builds cannot. Everything else in the mod is the same as on 1.21.11 and 1.21.1; this page is only the difference. On this wiki, 26.x means 26.2 and 26.3: there is no build for 26.1.
On this page: At a glance · The footbag · 4:20 on the clock · The Munchies · Jelly legs · Powdery mildew · Hemp on other mods' farmland · The outfit on babies · 26.2 or 26.3? · For servers and pack makers
Minecraft 26.1 and 26.2 added things the older versions simply do not have: the sulfur cube, potent sulfur and its gas, timeline markers for /time, attributes for friction and knockback, and armour cut to a baby's size. Hempdustry uses them, so these only exist on Minecraft 26.2 and 26.3, on Fabric and NeoForge. Both versions have all of them. A world moved up from 1.21.11 keeps everything and gains them, and a 26.2 world moved to 26.3 keeps everything (Installation).
| Only on 26.x | In one line |
|---|---|
| The footbag | feed a hemp bale to a large sulfur cube and it turns into a footbag |
| 4:20 on the clock | /time set hempdustry:four_twenty |
| The Munchies | a new advancement for eating while high and too hungry to sprint |
| Jelly legs | a green-out takes the ground from under your feet |
| Powdery mildew | hemp under a roof can catch it, and sulfur keeps it away |
| Other mods' farmland | hemp grows on any soil in vanilla's crop tags |
| The outfit on babies | baby zombies and piglins wear the hemp outfit at their own size |
The sulfur cube is a 26.x mob that swallows a block and takes on its behaviour. Hemp planks were already on its menu; the Hemp Bale now makes it a footbag.
- Feed a hemp bale to a large sulfur cube, or drop one near it. Cubes walk to blocks they can swallow and follow anyone holding one.
- A footbag does not bounce. It stops where it lands, it floats on water, and a kick pops it up rather than away: about two blocks for a punch. A few friends can keep it in the air.
- Shears take the bale back out, as with any cube.
- It is a toy. It has no effect on anyone, and nothing in the mod's rules changes.
NeoForge 26.2: NeoForge 26.2.0.93 kicks every sulfur cube, vanilla's own included, about half as hard as Fabric does, so a punch pops a footbag less than a block there. NeoForge 26.3 kicks as hard as Fabric again: about two blocks on both loaders.
Minecraft 26.x lets /time set take named time markers beside day, noon, night and midnight. Hempdustry adds one:
/time set hempdustry:four_twenty
It puts the Overworld at 4:20 in the afternoon (tick 10333) and the clock runs on from there. It tab-completes like the vanilla ones, and does nothing unless you type it. More: Commands.
The Munchies is an advancement under First Contact: eat something while you are under Hunger and too hungry to sprint. Every smokeable gives Hunger (Smoking), so the way there is a good session and an empty fridge. Any Hunger counts, rotten flesh's too. It brings the visible tab to 43 advancements on 26.2 and 26.3; the other versions have 42 (Advancements).
A green-out has always cost you your high, your saturation and a minute without smoking. On 26.x it also takes the ground from under you, for as long as it slows you:
- your feet slide a little when you stop, about as if the ground were a bit icy;
- a hit sends you further;
- a squelch and a puff of slime say when it starts;
- standing still is safe. A fight or a cliff edge is not.
It rides on the green-out itself, with no new effect and nothing on the screen. Milk firms your legs up again, and a Slowness potion on its own does not soften them. Both kinds of green-out do it: the spins and the full one. Nothing is saved: rejoin, or open the world without the mod, and you walk normally.
NeoForge 26.2: only the sliding is felt; the extra knockback is not, because NeoForge 26.2.0.93 does not allow it. NeoForge 26.3 has both, as Fabric does.
If you would rather not have green-outs at all, greenOut: false in the config removes this with them.
White powder on the leaves is what real powdery mildew looks like, and indoors, where the air sits still, it is the grower's old enemy. On 26.x hemp can catch it too, only under a roof.
Where it starts. A plant with anything above it that blocks movement can catch it, now and then, as it grows: about 1 chance in 150 per growth step. Glass counts, so a greenhouse is a roof; leaves do not, so a plant under a tree is still a field plant. A field plant never catches it. A Grow Lamp hung over a plant is a roof too. More plants under cover is more chances: a few pots are usually fine, a Sea of Green under glass rarely gets through a cycle clean.
How it looks. White powder on the plant at its current stage, and now and then a puff of spores.
How it spreads. On each random tick a mildewed plant picks one of the eight blocks around it at its own height and, at even odds, gives it the mildew if a roofed plant stands there. A one-block gap stops it. It never kills a plant and never breaks one.
What it costs. At harvest a quarter of a mildewed plant's buds come out as
Schwag, or 20%, 15% or 10% with Fortune I, II or III, the same steps stress uses. Mildew is not stress: no extra seeds and no bud fewer. A plant that is both stressed and mildewed takes the worse odds, not both.
Three ways to answer it:
| Answer | What happens |
|---|---|
| Shears, in a trim window | cut a mildewed plant at stage 3, or 4–5 (Trimming) and it is clean. The cut counts as that window's trim, but the sick leaf is thrown away: no Hemp Leaf drops. Stages 6–7 have no trim, so shears do not cure it there. |
| Potent sulfur under water | vanilla's potent sulfur gives off a gas when it sits under water. A plant the gas reaches cannot catch mildew, and a mildewed one is cleared. The gas reaches about 3 blocks from the water's surface over the sulfur, in a clear line. Dry potent sulfur does nothing. |
| Do nothing | take the quarter on the chin |
The catch with the gas. A plant gassed while it flowers (stage 4 and up) is left sulfured, and a tenth of its buds turn to schwag (8%, 6% and 4% with Fortune I to III). So the grower's routine is: gas the room while the plants grow, take the water away from the sulfur when they start to flower, and then watch and trim. At flowering, a likely quarter against a certain tenth is a real choice. Gas before the flowers is free.
Good to know:
- The gas does what vanilla's always did to you: Nausea, and only for something standing in the pool. It does not follow you around the grow room.
- A bee's visit carries nothing; mildew comes from growth steps and neighbours only.
- Breaking the potent sulfur or draining its water switches the gas off.
-
Turn it off:
world.mildew: falsein the config and no plant catches it; any plant that has it is clean again on its next random tick. -
Exempt a crop: the block tag
#hempdustry:mildew_resistant(empty by default) names plants that never catch it, for a datapack or an addon (Tags).
Minecraft 26.1 moved "what a crop can stand on" and "what grows it faster" into tags, #minecraft:supports_crops and #minecraft:grows_crops, so any mod's soil can join. Hemp asks the same tags wheat does: soil another mod puts in them takes hemp seeds and grows them exactly as it grows wheat, on Fabric and NeoForge alike. Nothing to configure.
That is farmland only. The Grow Pot and the Hydro Tray are not in those tags, so vanilla crops still do not grow in them. Another mod's dry farmland does not stress a plant, either: stress looks at vanilla's farmland and the pot's own bed (Indoor Growing).
Since Minecraft 26.1, babies wear armour cut to their own size. A baby zombie, husk, drowned, zombie villager or piglin that picks up a hemp shirt, harem pants or flip-flops now wears a baby-sized one, dyed like the original, as it does with leather. The beanie sits on a baby's head at full size, which is how every vanilla head item behaves. You never wear it yourself, because players are never babies. More: Hemp Outfit.
The same features, the same numbers and the same world on both. Pick the one your game or pack is on. Where they differ:
| Minecraft 26.2 | Minecraft 26.3 | |
|---|---|---|
| REI on NeoForge | no: REI does not run on NeoForge 26.2. JEI does | yes, with Architectury API 22.0.5 or newer. With 22.0.3, NeoForge 26.3 does not start at all, whatever else is installed |
| Footbag and jelly legs on NeoForge | about half the kick; jelly legs only slide | as on Fabric |
| Burn times and compost chances | Fabric: in code. NeoForge: data maps, as on 1.21.x (Modpack Guide) | datapack entries on both loaders (below) |
Moving a world from 26.2 to 26.3 works as any Minecraft upgrade does: back it up, install the 26.3 jar for the same loader, open it. Everything Hempdustry saved comes through, machines' contents and names included (Installation).
| Needs | Java 25. 26.3: Fabric Loader 0.20.1+ and Fabric API 0.165.0+, or NeoForge 26.3.0.101+. 26.2: Fabric Loader 0.20.1+ and Fabric API 0.161.0+, or NeoForge 26.2.0.93+ (Installation) |
pack.mcmeta |
data packs: format 107 on 26.2, 121 on 26.3. Resource packs: 88 on 26.2, 97 on 26.3. Written with min_format/max_format, as on 1.21.11 (Custom Strains) |
| Fuel and compost (26.3) | Minecraft 26.3 made both part of each item. Hempdustry's values are the same as before, written as entries of the context_int_provider registry: data/hempdustry/context_int_provider/cooking/time_<ticks>.json and compostable/chance_<percent>.json. Every Hempdustry item with that value names that entry, so overriding compostable/chance_30 changes all of the mod's 30% items at once, and none of vanilla's |
| Config | one new key, world.mildew (Configuration) |
| Tags |
#hempdustry:mildew_resistant (block); #hempdustry:sulfur_cube_archetype/footbag (item) (Tags) |
| Datapack |
data/hempdustry/sulfur_cube_archetype/footbag.json is the footbag's behaviour and data/hempdustry/timeline/four_twenty.json is the time marker; a pack can override either |
| Advancement | hempdustry:the_munchies |
| Everything else | the same ids, formats and save keys as on the other versions |
See also: Smoking · Indoor Growing · Hemp Outfit · Stability Promise
Hempdustry 2 by Warlon Mhite · Documents version 2.1.0 · Code AGPL-3.0, art and music CC BY-NC-SA 4.0 · Discord · Report a bug Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.
Getting started
- Installation
- Getting Started
- FAQ
- Minecraft 26.2 and 26.3
- Minecraft 1.16.5 and GanjaCraft
- Minecraft 1.18.2 and Hemp-Craft
Growing
Smoking
Hash
Kitchen
Building
Reference
Servers & modpacks
- Server Guide
- Configuration
- Config builder ↗
- Commands
- Modpack Guide
- Tags
- Datapacks
- Custom Strains
- Resource Packs
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