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Smoking Gear

Warlon Mhite edited this page Nov 8, 2026 · 3 revisions

Home › Smoking › Smoking Gear

Every way to smoke in Hempdustry 2, one by one: the recipe, how many hits it lasts, what its bowl holds, its timings and odds, and how to enchant and mend it. For what a hit does — levels, strains, pairing, greening out — read How smoking works first.

On this page: At a glance · What goes in which device · Spliff · Wooden Pipe · Bong · Redstone Vaporizer · Enchanting and repairing

Everything here is the same on Minecraft 26.3, 26.2, 1.21.11 and 1.21.1, on Fabric and on NeoForge, except where a note says otherwise. JEI or REI (and EMI on 1.21.1) show every recipe and every way to pack a device in game.

At a glance


Spliff

Wooden Pipe

Bong (all 18)

Redstone Vaporizer
ID hempdustry:spliff hempdustry:wooden_pipe hempdustry:bong, hempdustry:tinted_bong, hempdustry:<colour>_bong hempdustry:vaporizer
To take a hit right-click right-click hold right-click for 1.5 s (30 ticks) right-click
Lasts one hit, burnt whole 8 hits 24 hits 32 hits
Hits per bowl 1 2 4 2
Bowls before it breaks — 4 6 16
Most buds (highest dose) 3 2 3 1
Effects last 45 s (900 ticks) 35 s (700 ticks) 50 s (1000 ticks) 40 s (800 ticks)
…with three buds 67.5 s (1350 ticks) — 75 s (1500 ticks) —
Cooldown after a hit 4 s (80 ticks) 3 s (60 ticks) 5 s (100 ticks) 3 s (60 ticks)
Cough, per hit 1 in 6 1 in 4 1 in 3 1 in 50
Nausea (7 s), per hit 1 in 500 1 in 50 1 in 5 1 in 200
Green-out odds half a device's normal normal never
Exhale smoke smoke smoke a white cloud of vapour
Hands back — — — 1 Scorched Hemp per bowl of buds or schwag
Stacks to 16 1 1 1
Enchantability — 15 10 5
Repair on an anvil with — any planks the glass it is made of Iron Ingot

These are the defaults. A server's datapack can change how each one smokes — its time, cooldown, odds and bowl — but not its durability or enchantability (Datapacks).

What goes in which device

Pack a device in any crafting grid: the empty device plus its load, one piece per slot. One material per bowl. A packed device can't be topped up — smoke it out first. More on packing in How smoking works.

Load Spliff Wooden Pipe Bong Redstone Vaporizer
Purple Kush, Lemon Haze or Beldía Buds 1–3, rolled with paper 1–2 1–3 1, and you get Scorched Hemp back
Schwag 1–3, rolled with paper 1–2 1–3 1, and you get Scorched Hemp back
Hashish, Filtered Hashish, Charas one pinch with 1–2 buds 1–2 1–3 1
Rosin — — 1 — a whole bowl at three —
Moon Rock — — 1, on its own — a whole bowl —
Scorched Hemp — 1–2 1–3 1
Kief, Filtered Kief, Bubble Hash, Hemp Leaf — — — —

Loose powder falls through a bowl's screen: kief and bubble hash are smoked by pressing them into hash, or as the coat on a moon rock (Hash and Concentrates). Leaves are never smokeable.

Spliff

The on-ramp: no device, no durability, nothing to repack. Rolled in a crafting grid and burnt whole in one hit. It is the dearest hit at every level and the gentlest by far: half a device's green-out odds, and nausea only 1 in 500.

Rolling — buds of one strain over the same number of Paper:

B      B B      B B B
P      P P      P P P

B = Purple Kush, Lemon Haze or Beldía Buds, or Schwag · P = Paper → a Spliff of one, two or three

Paper is vanilla's, from sugar cane, or three Hemp Fiber in a row for two Paper. Paper scales with the buds on purpose: a three-bud spliff costs three buds and three paper for one hit, where a bong gets four hits out of the same three buds.

Hash spliffs — New in 2.1. One pinch of hash rolled in with one or two buds:

B H      B H B
P P      P P P

B = Purple Kush, Lemon Haze or Beldía Buds · H = Hashish, Filtered Hashish or Charas · P = Paper

The pinch goes down the middle of the joint. This is how a bud reaches level III in a spliff — see pairing. There is no all-hash spliff (a joint needs something to burn), no schwag hash spliff, and no rosin in a spliff.

Its name is the strain and the bud count: Purple Kush Spliff, Purple Kush Spliff II, Purple Kush Spliff III. A hash spliff keeps the strain's name, with an italic line underneath — With Hashish.

Known issue in 2.1.0: a hash spliff's name reads one level low. Lemon Haze Spliff II with With Hashish under it is two buds and a pinch, and gives level III; a hash spliff with no numeral gives II.

Numbers: one hit · up to 3 buds · effects 45 s, or 67.5 s with three buds · cooldown 4 s · cough 1 in 6 · nausea 1 in 500 · green-out 1 in 24 with two buds (the spins), 1 in 8 with three (full) · stacks to 16. A spliff cannot be enchanted or repaired.

Wooden Pipe

The first real device: cheap, efficient, good for level II, and it can never give you a full green-out because it never holds three.

P
S S S

P = any planks, Block of Hemp Planks included · S = Stick → Wooden Pipe (the planks sit over one end of the row of sticks)

Numbers: 8 hits — 4 bowls of 2 · up to 2 buds · effects 35 s · cooldown 3 s · cough 1 in 4 · nausea 1 in 50 · green-out 1 in 12 at two buds (the spins), never at one.

Packs buds or schwag (1–2), Hashish, Filtered Hashish or Charas (1–2), or Scorched Hemp (1–2). Not rosin or moon rocks — they count as three.

Enchanting and repair: enchantability 15, the best of the devices; mended on an anvil with any planks.

Bong

The home device: the most hits per bud, the only device that takes three buds, and the only one that takes Rosin and Moon Rocks — and a moon rock is the one way to level III from a device. The price is the harshest smoke, a draw for every hit and the highest green-out odds.

  P I
G W G
  G

G = Glass · P = Glass Pane · I = Iron Nugget · W = Water Bucket (you get the bucket back) → Bong

Numbers: 24 hits — 6 bowls of 4 · up to 3 buds · effects 50 s, or 75 s with three buds · cooldown 5 s after a 1.5 s draw · cough 1 in 3 · nausea 1 in 5 · green-out 1 in 12 at two buds (the spins), 1 in 4 at three or with a moon rock (full).

Packs buds or schwag (1–3), Hashish, Filtered Hashish or Charas (1–3), Scorched Hemp (1–3), one Rosin, or one Moon Rock on its own. A rosin or a moon rock fills the whole bowl: four hits.

Enchanting and repair: enchantability 10; mended on an anvil with the glass it is made of.

In your hand the bong is drawn in 3D (new in 2.1); in your inventory, on the ground and in an item frame it keeps its flat icon, as the trident and the spyglass do.

Glass colours

New in 2.1.

A shelf of bongs in every colour of glass

Craft a bong in the same shape from three of any Stained Glass and the matching Stained Glass Pane — three Red Stained Glass and a Red Stained Glass Pane make a Red Bong — or from three Tinted Glass and a plain Glass Pane for a Tinted Bong. All eighteen share one button in the recipe book.

Bong, Tinted Bong, White Bong, Light Gray Bong, Gray Bong, Black Bong, Brown Bong, Red Bong, Orange Bong, Yellow Bong, Lime Bong, Green Bong, Cyan Bong, Light Blue Bong, Blue Bong, Purple Bong, Magenta Bong, Pink Bong.

They pack, smoke, wear and enchant exactly like the clear bong and share its cooldown. Each mends with its own glass: Glass for the clear one, Tinted Glass for the tinted one, the matching Stained Glass for a colour. A packed one is named like any bong — Purple Kush Bong, not "Purple Kush Red Bong"; the colour is right there on it.

The draw

New in 2.1. Before 2.1 a bong hit on a click.

Drawing on a bong

Hold right-click with a packed bong. It comes up to your mouth for a second and a half: the water bubbles, smoke gathers in the chamber and climbs the neck, and a wisp rises off the bowl. The hit lands when the draw is done.

  • Let go early and nothing is spent — no charge, no durability, no cooldown — and the bubbling stops with you.
  • You walk slowly while you draw, as you do while eating.
  • Everyone nearby sees the bong raised and the wisps, and hears the bubbling.

The pipe, the vaporizer and the spliff still hit on a single click.

Setting a bong down

New in 2.1.

  • Empty: right-click the top of a block and it stands there, facing you, like a flower pot.
  • Packed: sneak and right-click — a plain right-click smokes it. A packed bong's tooltip says Sneak to set it down, and JEI and REI give every bong an information page.
  • It breaks in one hit, with anything, and always drops exactly as it went down: packed, worn, enchanted or named. A piston knocks it loose the same way.
  • It is for show. Clicking a standing bong does nothing; to smoke it, break it and pick it up. A standing packed bong shows its load in one dried-bud green, whatever the strain.

Known issue on Minecraft 1.21.1 in 2.1.0: a bong set down is invisible — you see its outline when you look at it, and nothing else. It is still there: break it and it drops as it went down. Every glass colour does the same; the other Minecraft versions draw it.

Watch out: an explosion can destroy a standing bong outright, load, enchantments and all. Keep your good glass away from creepers.

Bongs standing on a jetty railing

Showing them off: Furniture and Decoration.

Redstone Vaporizer

New in 2.1.

The gentle one. It heats the bud below burning rather than lighting it, so it takes one bud a bowl, stays at level I, and can never green you out. In return its high lasts longer than a pipe's, it barely makes you cough, and it hands the spent bud back.

  I
I R I
  P

I = Iron Ingot · R = Redstone Dust · P = Block of Hemp Planks → Redstone Vaporizer

Numbers: 32 hits — 16 bowls of 2 · one bud · effects 40 s · cooldown 3 s · cough 1 in 50 · nausea 1 in 200 · never a green-out. Your exhale is a white cloud, not smoke.

The spent bud. At the end of every bowl of buds or schwag you get one Scorched Hemp — straight into your inventory, even on the hit that wears the vaporizer out. A bowl of hash or of Scorched Hemp leaves nothing. Scorched Hemp vapes once more, for Slowness I and Hunger I only; in the Infuser four of it count as one Decarboxylated Hemp and drag the butter's grade down; and it composts (Cannabutter).

Known issue in 2.1.0: with no room in your inventory, the Scorched Hemp is lost rather than dropped at your feet. Keep a slot free, or a stack of Scorched Hemp with room on it, while you vape.

What will not go in: two of anything, Rosin or a Moon Rock (each counts as three), leaves, kief or bubble hash. A pinch of Hashish, Filtered Hashish or Charas vapes at level I.

Enchanting and repair: enchantability 5, the lowest; mended on an anvil with an Iron Ingot.

Tip: per bud, the vaporizer gives 80 seconds of high against the pipe's 70, with almost none of the risk. What it never gives is level II.

Enchanting and repairing

Pipes, bongs and vaporizers wear one point per hit, so the durability bar counts the hits left. A spliff is burnt in one go and never wears.

Enchantments. All three take the enchantments of anything with durability:

Enchantment From
Unbreaking an enchanting table, or a book on an anvil
Mending a book on an anvil
Curse of Vanishing a book on an anvil

Enchantability decides how good the table's offers are: pipe 15, bong 10, vaporizer 5.

Repair on an anvil, packed or empty — the bowl stays where it is. Each piece of material mends a quarter of the device:

Device Material Hits per piece
Wooden Pipe any planks 2
Bong Glass · Tinted Glass · the matching Stained Glass 6
Redstone Vaporizer Iron Ingot 8

Two of the same device can also be combined on an anvil, as tools can; the result keeps the left one's load, and whatever was packed in the right one is lost.

Good to know: a device never breaks with hits left in its bowl. A new one runs out on the last hit of its last bowl, but Unbreaking, Mending and some repairs (a Glass mends a bong 6 hits, against its bowl of 4) can put the bar out of step with the bowl. When that happens the device holds at its last point until the bowl is smoked out, and breaks on the bowl's last hit — so a device down to one point still smokes one whole bowl, and that bowl is its last.

In Creative mode a hit spends no charge and no durability, and a spliff is not used up.


See also: How smoking works · Hash and Concentrates · Furniture and Decoration · Advancements

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