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Controls
webweenie edited this page Sep 26, 2022
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Controls are reusable components developers can use in their applications. Controls are often visible on the application form and provide an interaction for the user. However, some controls, the timer control for instance, are not visible to the end user. Using controls can significantly reduce the effort required to build an application in twinBASIC.
Command Buttons are often used to allow the user to start performing an action. For example, the ubiquitous OK button found in most desktop applications, is an example of a CommandButton. To change the text that appears on the button, set the Caption property. Clicking on a button will raise the Click event.
- Click
- DblClick
- GotFocus
- Initialize
- KeyDown
- KeyPress
- KeyUp
- LostFocus
- MouseDown
- MouseMove
- MouseUp
- PathChange
- PatternChange
- Click
- DblClick
- GotFocus
- Initialize
- ItemCheck
- KeyDown
- KeyPress
- KeyUp
- LostFocus
- MouseDown
- MouseMove
- MouseUp
- Scroll
- Change
- Click
- DblClick
- GotFocus
- Initialize
- KeyDown
- KeyPress
- KeyUp
- LostFocus
- MouseDown
- MouseMove
- MouseUp
- AfterLabelEdit
- BeforeCollapse
- BeforeExpand
- BeforeLabelEdit
- Click
- Collapse
- DblClick
- Expand
- Initialize
- KeyDown
- KeyPress
- KeyUp
- MouseDown
- MouseMove
- MouseUp
- NodeCheck
- NodeClick
- NodeSelect