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Objects
webweenie edited this page Oct 10, 2022
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In object-oriented programming, an object is a combination of data and the code that acts upon that data. Objects protect their data by only allowing it to be accessed and changed in a defined set of ways. Command buttons, Forms, and entire applications are considered objects. Objects in the twinBASIC documentation include the various objects that don't fit into the object categories of Controls or Collections.
The Class Object...
The Err Object...
The Form Object...
None
None
The Module Object...