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Matthew Egeler edited this page Dec 16, 2019
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1 revision
The Graffiks stack could be built up as an ultra-modular system, tailored to your needs:
"Graffiks" would be the engine core.
If you want time management, grab a time management library
If you want scene/object management, grab a scene manager library
If you want particle simulation, grab a particle sim library
If you want material management, grab a material libr....etc etc
To keeps thing easy for people who want everything, I could distribute a script that yoinks all the repos, combines all the header files, and sticks everything in one .so as a "complete" engine.