Skip to content

whysguy52/xpl_game

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

XplGame

Installation

  1. Install SDL3

follow sdl3.cr install instructions to get all the available SDL3 packages, image, TTY, mixer

  1. Run shards install
shards install
  1. Install GameSDL Tools
crystal lib/game_sdl/install_gsdl_tools.cr

installs tools to your ./bin directory, such as ./bin/gsdl-packer

which packages all assets into an assets/assets.pack binary file

see usage via:

./bin/gsdl-packer --help

Documentation

To see full documentation of GameSDL, and SDL3 (included bindings library) you can run the crystal docs command, but specify the lib entry points, in correct order (SDL3 first, GSDL second, because GSDL depends on SDL3):

crystal docs lib/sdl3/src/sdl3.cr src/game_sdl.cr

or in your game:

crystal docs lib/sdl3/src/sdl3.cr lib/game_sdl/src/game_sdl.cr src/your_game_entry_point.cr

Unfortunately the delegate methods docs will not expand to full method signatures, so you'll need to infer wrapped classes like GSDL::Point that wraps SDL3::FPoint to see those method signatures. Eventually I plan to either document each delegate so the parameters and return types are clear, or fully wrap the methods themselves so it is even more clear.

About

Example using GameSDL

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors