v1.2.69
fix: off-balance active effect was not decaying after 1 round.
feat: add 2 more macro APIs (both return the delta applied)
- game.system.api.rmuMacroAdjustPowerPoints(tokenIntent, delta)
- game.system.api.rmuMacroAdjustHitPoints(tokenIntent, delta)
feat: rmuMacroTargetCritical now supports option prompt: boolean (defaults to true).
# no critical dialog
game.system.api.rmuMacroTargetCritical('controlled', { criticalName: 'Puncture', severity: 'C', prompt: false });