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History / Meta Gaming Reduction

Revisions

  • Meta-Gaming Reduction: their opponents, not the GM's creatures Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: intro states what detail a viewer can read Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: critical code(s), not critical header Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: Foes hides details on actors, not the actors Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: opponent, not stranger; redaction in the None row Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: define party, tighten wording Define what counts as a party actor where Foes first uses the term, and state the Foes + Players test as Observer permission. Armour hides how protective it is, not whether it is worn. Drop the developer-console note and the redundant owner-only-modes clause. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: describe hidden knowledge, not numbers The page framed redaction around mechanics and arithmetic. What a card withholds is what a fighter could not judge by looking: how hard an opponent is to hit, how good they are, what their armour is worth. Armour itself is visible; its value is not. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Meta-Gaming Reduction: plainer language, corrected details Reframe the page around what a character can and cannot know rather than the implementation's whisper/redaction split. Drop "side" for actor language throughout. Corrections: hidden fields render a crossed-out eye, not "--"; name redaction is about identifying what the party faces, not who; name the two Display Name modes that make a token name public. Sidebar: move System Settings and Options under Set-up, ahead of Character Creation, with this page nested beneath it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026
  • Add Meta-Gaming Reduction page; drop superseded Movement Tracking Meta-Gaming Reduction had no wiki coverage. New page documents the whisper and redaction halves, the four options, the GM reveal locks and the Dice So Nice tie-in, linked from the sidebar and the settings list. Movement-Tracking.md was superseded by Combat Movement and described a Hard Movement Limit setting that no longer exists. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

    @wibobm wibobm committed Aug 19, 2026