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…al debugging funtionality
Made the last parameter optional.
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Objective
Adds functionality to react to 2d colliding entities which are generated by the narrowphase through the
Physics2DPlugin,update an entity's bounding box using the entity's body shape and updates the body to world space.Currently only supports rigid body dynamics in which the bodies but there are some components e.g
Softbody2Dwhich can be used to add soft body physics later.Adds a visual debugging plugin for the physics system which is used to debug body positions, collision contacts, body shapes and more(look into settings of
Physics2DDebuggerPlugin)Solution
N/A
Showcase
Will be added.
Migration guide
N/A
Checklist