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0.0.32 — Resume prompt and Zen button fixes
0.0.32 — 2026-10-26
- Hide Classic daily counters and interception during modal dialogs, including the saved-game Resume/New Game prompt. Preserve the independent 24-hour quotas.
- Fit the localized Zen Options text inside the native button with horizontal padding. Scale only its native text pass; preserve button artwork and touch area.
Validation: host regression tests, guarded package checks, and iOS build. Installed on Duo without launching; device visual confirmation pending.
0.0.31 — Menu and layout corrections
0.0.31 — 2026-10-26
- Hide the Blitz orb while the main-menu drawer opens or remains expanded, including transitions; it no longer sits over the close control.
- Hide Classic daily-use counters and touch interception while native pause/options/Zen menus are shown. Retain saved quotas and gameplay counts.
- Restore the native localized Zen Options text button instead of its compact gear variant, preserving the original callback.
- Lay out Blitz results using the full window bounds, matching the boost picker margins and refreshing geometry after window changes. Avoid stale asymmetric safe-area insets that shrink and offset the panel.
- Display selected Scrambler and Multiplier levels on their boost cards. Base artwork remains unchanged; this does not add more boost types.
Validation: four host test suites, 29 guarded native patches, packaging, and iOS compilation passed. Install on Duo without launch; physical menu transitions and results geometry require owner verification.
0.0.30 — Daily limits and offline Blitz expansion
0.0.30 — 2026-10-26
- Classic Mystery and Shuffle each have an independent rolling limit of 10 uses per real-time 24 hours. Usage persists across relaunch, guards against backward clock changes, and displays time until the next use returns. Hints remain unlimited. Busy or ineligible actions do not spend a charge.
- Replace the Lightning results dialog and its sample leaderboard with local Blitz results: final score, Last Hurrah bonus, highest multiplier, personal best, equipped boosts, and progress through 19 original Blitz score milestones. Preserve native final-special processing.
- Add offline level selection for Scrambler (2–15 uses) and Multiplier (30–5 second intervals), using the original eleven-level values. All levels are freely selectable; no invented coin economy. Mystery and Extra Time remain tap-to-use as requested.
- Stop leftover Lightning +5/+10 banked-time gems spawning in Blitz.
- Preserve portrait layout, loading gem, and separate speed/multiplier labels.
Validation: all four host test suites, guarded source checks, and iOS compilation passed. Device gameplay and the new results flow still require owner verification. Install onto Duo without launching.
This begins offline expansion; Rare Gems, quests, events, online services, and full scoring parity remain unfinished. Detonator temporary multiplier, Scrambler speed bonus, and Extra Time extra-period score bonus remain unimplemented. The supplied original-game recording showed menus and download-dependent content, not its end-of-round screen; this results panel is a local adaptation.
0.0.29 — Speed bonus spacing
0.0.29
- Move the animated Blitz SPEED bonus label and value to their own column between the multiplier and score. Keep the scaling pivot and highlight clipping aligned.
- Preserve the gem loading badge and existing boost behavior.
- Installed on Duo without launching; physical gameplay appearance remains to be checked.
0.0.28 — Gem loading badge
0.0.28 — 2026-10-26
- Replace PopCap lettering in the private loading badge with a centered blue faceted gem.
- Retain the original ring except the small lettering overhang repair; preserve outer alpha, native loader animation, timing, and resource dimensions in both resolution variants.
- Add a bounded loader archive packager that verifies other resource groups remain identical. Derivative game textures are private build inputs.
- Preserve 0.0.27 boost behavior. All 26 loadout logic tests passed previously; native code paths were inspected, but complete device gameplay validation remains pending. Detonator temporary multiplier and Scrambler speed bonuses remain unimplemented.
Install on Duo without launching.
0.0.27 — Tap-to-use Mystery and Extra Time
0.0.27 — 2026-10-26
- Make Mystery and Extra Time tap-to-use, one use each per round, as requested.
- Mystery immediately requests one random special gem, deferring until a settled gem is available if the board is cascading.
- Extra Time adds five seconds when tapped; it no longer activates at round start.
- Show remaining uses, disable/dim spent controls, and update the boost selection descriptions. Multiplier remains automatic; Detonator and Scrambler retain two uses.
- Extend all-loadout tests to reject paused/unequipped clicks, prevent repeated use, verify no automatic consumption, and restore uses on round reset.
Install on Duo only; do not launch automatically. Physical activation still needs device confirmation.
0.0.26 — Equipped boosts and native multiplier fix
0.0.26 — 2026-10-26
- Show every equipped boost during Blitz, with AUTO/+5s indicators for passive boosts and remaining-use counts for Detonator and Scrambler.
- Correct Multiplier conversion: create the native multiplier gem rather than a blast gem. Matching it uses native collection and point-multiplier scoring.
- Extend the native countdown cap alongside Extra Time so the five extra seconds appear immediately as 1:05.
- Test the round dispatcher across all 26 valid loadouts, first activation, repeat updates, pause, use limits, reset, and the 30-second multiplier interval.
Mystery creates specials as matches occur; Extra Time and Multiplier run automatically. These are not tap-to-use controls. Physical gem collection, countdown, and final layout still require device confirmation. Exact original Blitz parity is not claimed; the adapter still omits the original extra-period score bonus, Scrambler speed bonus, and temporary Detonator multiplier bonus.
0.0.25 — HUD clearance and larger Blitz power-ups
0.0.25 — 2026-10-26
- Lower Classic and Zen controls another four native units.
- Increase the right HUD inset to keep the original drawing inside the board before renderer scaling, addressing right-edge clipping.
- Move the Blitz multiplier twelve native units inward for rounded display corners.
- Enlarge Blitz power-up artwork and touch areas while keeping adjacent targets separated.
The owner confirmed Blitz activation and appearance in 0.0.24. Final spacing and clipping corrections require physical-device confirmation.
0.0.24 — Blitz activation and HUD spacing
0.0.24 — 2026-10-26
- Restore Blitz menu activation independently of its cosmetic fade opacity. Keep the native fade and splash visibility checks.
- Lower the small gameplay controls eight native units, moving artwork and touch areas together without accumulating movement between frames.
- Preserve the corrected button rendering, portrait layout, top-left multiplier, and raised boost selector footer.
Physical tap behavior and final spacing require device confirmation.
Bejeweled 0.0.23 — button rendering and menu fade
0.0.23 — 2026-10-26
- Scale each lower native control as a complete drawing, fixing the cross-shaped gaps introduced by per-piece scaling in 0.0.22. Keep the smaller artwork and matching touch layout.
- Synchronize the Blitz menu overlay with the native menu transition so it does not appear over the splash screen.
- Lift Home and Play eight panel units inside the boost selector for cleaner bottom-border clearance.
Physical appearance and touch behavior require device confirmation. These changes preserve portrait presentation, gameplay, boost selection, scores, and the accepted top-left multiplier.