Add description and parameter settings for all new 16.0 effects#313
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WalkthroughSingle documentation file updated with revised Effect Overlay section, corrected Effects table header, comprehensive 16.0+ particle-system effects catalog with parameter descriptions, and new Retired Effects section mapping obsolete effects to replacements and retirement dates. ChangesEffects Documentation Expansion
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~20 minutes Poem
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✏️ Tip: You can configure your own custom pre-merge checks in the settings. ✨ Finishing Touches✨ Simplify code
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Actionable comments posted: 5
🧹 Nitpick comments (1)
docs/features/effects.md (1)
232-232: ⚡ Quick winImprove grammar and clarity.
The sentence has a few issues:
- Missing article before "pacman"
- "Pacman" effect is not shown in the new effects list, which may confuse readers
Consider rephrasing for clarity:
📝 Suggested improvement
-All new effects support palettes except pacman. Effects with the prefix "PS" use the particle system. +All new effects support palettes (except Pacman, if present). Effects with the "PS" prefix use the particle system.Or if Pacman is not actually included:
-All new effects support palettes except pacman. Effects with the prefix "PS" use the particle system. +All new effects support palettes. Effects with the "PS" prefix use the particle system.🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@docs/features/effects.md` at line 232, The sentence "All new effects support palettes except pacman. Effects with the prefix "PS" use the particle system." is grammatically awkward and ambiguous about whether the Pacman effect is included; update it to use proper capitalization and an article (e.g., "the Pacman effect") and clarify inclusion: either list Pacman among the new effects or explicitly state it is not part of the new effects (for example: "All new effects support palettes, except the Pacman effect." or "All new effects support palettes; the Pacman effect is not included. Effects with the prefix 'PS' use the particle system."). Ensure references to "Pacman" and "PS" remain exact so the change is traceable.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@docs/features/effects.md`:
- Line 267: In the Shimmer effect entry update the typo in the parameter label
by changing "Revers:" to "Reverse:" so the list of options for the **Shimmer**
effect reads "**Reverse:** Invert direction" (look for the "Shimmer" table row
and the "Revers" label in the effects description).
- Line 267: Replace the misspelled word "accross" with the correct "across" in
the Shimmer effect description (the line containing "**Shimmer** | A shimmer
moving accross the strip..."); update the Markdown string so it reads "A shimmer
moving across the strip with optional modulators." and keep the rest of the row
unchanged.
- Line 12: Change the "Effect Overlay" heading from a level-4 heading to a
level-2 heading by replacing the "#### Effect Overlay" line with "## Effect
Overlay" in docs/features/effects.md so it uses the top-level section style
(follow the project's header hierarchy of ## for top-level, ### for
subsections).
- Line 50: Update the table header row that currently contains the misspelled
column label "Parmeters" to the correct spelling "Parameters"; locate the header
string in the effects table (the header line that reads "| ID | Effect |
Description | Flags | Colors | Parmmeters |") and change only that label to
"Parameters" so the column header is spelled correctly.
- Around line 269-270: The Markdown table starting with the row for "Slow
Transition" needs a blank line above it to ensure proper rendering; edit
docs/features/effects.md and insert a single blank line immediately before the
table block that contains the row with "**Slow Transition**" (the table
header/row around FX_219) so the table is separated from the preceding
paragraph; save and verify the table renders correctly.
---
Nitpick comments:
In `@docs/features/effects.md`:
- Line 232: The sentence "All new effects support palettes except pacman.
Effects with the prefix "PS" use the particle system." is grammatically awkward
and ambiguous about whether the Pacman effect is included; update it to use
proper capitalization and an article (e.g., "the Pacman effect") and clarify
inclusion: either list Pacman among the new effects or explicitly state it is
not part of the new effects (for example: "All new effects support palettes,
except the Pacman effect." or "All new effects support palettes; the Pacman
effect is not included. Effects with the prefix 'PS' use the particle system.").
Ensure references to "Pacman" and "PS" remain exact so the change is traceable.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
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Review profile: CHILL
Plan: Pro
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⛔ Files ignored due to path filters (35)
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docs/features/effects.md
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Actionable comments posted: 2
♻️ Duplicate comments (1)
docs/features/effects.md (1)
255-271:⚠️ Potential issue | 🟡 Minor | ⚡ Quick winFix visible typos in effect descriptions/parameters.
There are user-facing spelling issues:
accross,prefrence,Exmple, andPersistant.📝 Proposed fix
-| 204 | **PS Dancing Shadows** | Shadows rushing accross the strip. <br /> ... +| 204 | **PS Dancing Shadows** | Shadows rushing across the strip. <br /> ... -| 205 | **PS Fireworks 1D** | ... **Firing side:** Starting point prefrence <br> ... +| 205 | **PS Fireworks 1D** | ... **Firing side:** Starting point preference <br> ... -| 161 | **Shimmer** | A shimmer moving accross the strip with optional modulators. <br /> ... +| 161 | **Shimmer** | A shimmer moving across the strip with optional modulators. <br /> ... -| 219 | **Slow Transition** | ... **Exmple:** Create a preset ... +| 219 | **Slow Transition** | ... **Example:** Create a preset ... -| 151 | **PacMan** | ... **Smear** Persistant tails <br> ... +| 151 | **PacMan** | ... **Smear** Persistent tails <br> ...🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the rest with a brief reason, keep changes minimal, and validate. In `@docs/features/effects.md` around lines 255 - 271, Fix the visible typos in the effect descriptions: change "accross" to "across" in the PS Dancing Shadows description, change "prefrence" to "preference" in the PS Fireworks 1D parameter "Firing side", change "Exmple" to "Example" in the Slow Transition note, and change "Persistant" to "Persistent" in the PacMan parameter "Persistant tails"; update these strings in the docs entries for the corresponding effect names (PS Dancing Shadows, PS Fireworks 1D, Slow Transition, PacMan).
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@docs/features/effects.md`:
- Around line 260-271: Several parameter lines in the effects table are missing
separators and colons which breaks rendering; update the parameter cells for "PS
1D Balance" (add a separator between "**Blur:** Motion blur" and "**Tilt:** Tilt
strength"), for "PS Springy" (ensure "**Smear:** Full blur" has a colon and is
followed by a <br> where appropriate), and for "PacMan" (add colons to
"**Smear:** Persistant tails" and "**Compact:** Narrow dots" and ensure each
parameter is separated with <br>); keep the existing bold parameter names (e.g.,
"**Blur:**", "**Tilt:**", "**Smear:**", "**Compact:**") and normalize
spacing/punctuation so every parameter is "• **Name:** value <br>".
- Around line 237-271: The GIF image tags for the listed effects (e.g., "PS
Volcano", "PS Fire", "PS Fireworks", "PS Vortex", "PS Fuzzy Noise", "PS
Ballpit", "PS Box", "PS Attractor", "PS Impact", "PS Waterfall", "PS Spray", "PS
GEQ 2D", "PS GEQ Nova", "PS Ghost Rider", "PS Blobs", "PS Galaxy", "PS
DripDrop", "PS Pinball", "PS Dancing Shadows", "PS Fireworks 1D", "PS Sparkler",
"PS Hourglass", "PS Spray 1D", "PS 1D Balance", "PS Chase", "PS Starburst", "PS
GEQ 1D", "PS Fire 1D", "PS Sonic Stream", "PS Sonic Boom", "PS Springy",
"Shimmer", "Color Clouds", "Slow Transition", "PacMan") currently use empty alt
text; replace each  with a meaningful alt attribute using the effect
name (e.g., ) keeping the same relative
path pattern, ensuring each entry's image tag has descriptive alt text following
"GIF of <Effect Name>" or similar to satisfy accessibility/MD045.
---
Duplicate comments:
In `@docs/features/effects.md`:
- Around line 255-271: Fix the visible typos in the effect descriptions: change
"accross" to "across" in the PS Dancing Shadows description, change "prefrence"
to "preference" in the PS Fireworks 1D parameter "Firing side", change "Exmple"
to "Example" in the Slow Transition note, and change "Persistant" to
"Persistent" in the PacMan parameter "Persistant tails"; update these strings in
the docs entries for the corresponding effect names (PS Dancing Shadows, PS
Fireworks 1D, Slow Transition, PacMan).
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Path: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
Run ID: cc171745-9ae6-4133-a64e-0b1e3671781c
📒 Files selected for processing (1)
docs/features/effects.md
Add animated gifs and descriptions of all new effects.
Also updated documentation on overlay modes.
GIFs created using https://github.com/DedeHai/WLED-Tools/tree/main/FX%20to%20GIF
Summary by CodeRabbit