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v1.13

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@wol101 wol101 released this 25 Oct 13:16
· 35 commits to master since this release

The big change here is some NVIDIA Omniverse integration. GaitSym can now write the animation out as a series of Pixar USD files and these can be rendered very quickly and to extremely high quality using the bundled Omniverse extension. They can also be read into Blender and include a lot more information than raw OBJ files (things like the camera and light positions). If you want to create a nice ray-traced final rendering of your simulation for publication then this is the way to go. The only down side is that the USD files can be big, and this means that you need a fair bit of storage and even with Omniverse, the final rendering will be slower than ideal (but still much quicker than the alternatives). Also to use Omniverse you will need an NVIDIA RTX graphics card on Windows or Linux. On other configurations you will need to use alternative rendering options but USD files are a very standard interchange and there are lots of options. The RTX code was supported by an NVIDIA Academic Hardware Grant entitled Omniverse Dinosaur Musculoskeletal Simulation.