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support transmission based on BSDF

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@yyc-git yyc-git released this 18 Oct 10:11
· 57 commits to master since this release

add

  • pbr material use BSDF instead of BRDF, support thin face's transmission
    pbr material add ior, transmission, transmissionMap, specularColor, specularMap;

Bug Fixes

  • cloud-picture: fix gamma correction (29e20b9)

Features

  • bsdf-material: add specularColor, specularMap (94a486d)
  • bsdf-material: add transmission, ior, transmissionMap (4b03f73)
  • cloud-picture: edit bsdf glsl(draft v2) (40eedc3)
  • cloud-picture: edit bsdf glsl(draft) (3bc8cca)
  • cloud-picture: fix bsdf glsl; change bsdf material->roughness's, metalness's, diffuseColor's default value; (9decf5b)
  • cloud-picture: fix bsdf glsl(pass compile) (04dc06c)
  • cloud-picture: pass run test(bsdf scene) (f61d274)
  • change Result.t to Belt.Result.t (20cf628)
  • test/run should use cp api instead of run api (89281da)