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x-cessive edited this page Aug 5, 2026
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A dedicated Arma 3 Exile server on Tanoa, and every piece of software that keeps it alive.
This wiki is the operator's manual. The site is the shop window; the hub repo is the map.
| page | when you need it |
|---|---|
| Architecture | understanding what talks to what |
| Runbook | the server is broken and you need it fixed now |
| Repositories | where a given file lives and why |
| XM8 Apps | building anything player- or admin-facing |
| Roadmap | deciding what to work on next |
| Memory | finding what is true without rediscovery |
| Lessons | before repeating a mistake someone already paid for |
More at the project page.
arma3server_x64.exe loads Exile 1.0.4a and the
Exile.Tanoa mission, talks to MariaDB through extDB3, and is policed by
BattlEye and infiSTAR. XCSV GUARD, a Rust console, supervises all of it:
it refuses to start the server if any PBO fails an integrity check, speaks
BattlEye RCon over UDP, watches log growth, performs a crash autopsy, and brings
the whole stack up or down with one button. Our own content lives in
XCSV_ADDONS and never contains a line of Exile source.
- 64-bit server binary with extDB3. Do not restore extDB2 or the old x86 launcher.
-
-filePatchingon. Without it A3XAI ends the mission during world init. -
No Exile source in our repositories. Override via
CfgExileCustomCode. - Nothing the players type ever reaches the language model. The model reads logs, holds no tools, and takes no actions.
- No secrets in git. Credentials sit in gitignored config, DPAPI-protected.
