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Roadmap

x-cessive edited this page Aug 5, 2026 · 32 revisions

Roadmap

The authoritative, full-length roadmap is ARMA3_EXILE_CODEX\ROADMAP.md in the Obsidian vault - it carries the reasoning, the struck-through wrong turns and the measurements. This page is the summary you can link to.

Guiding rule: performance before content, always. Adding content to a server running at 22 FPS makes it worse, not better.

Done

phase outcome
0 - Stabilise 219-restart loop resolved (corrupt PBO entry paths); 419 MB RPT stopped (x64 + extDB2); credentials rotated across five locations; reboot survival
1.5 - Lootbox deadlock LB_WaitSysBusy 40 -> 15. Map population 66/103 -> 103/103. Server FPS 22 -> 46. The largest single win so far
2.3 - FuMS on HC FuMS installed on the live server and HC; active first slice is PlayerWatch plus Tanoa CommsAlpha and Help_Helo. A3XAI and FuMS both hand off to HC owner 4; FuMS heartbeat started
7.5 - Stack orchestration one button starts database -> integrity gate -> server -> headless client -> local model, and one stops them cleanly in reverse
8 - Mistake prevention CLAUDE.md at each project root, doctor.ps1 with 22 executable assertions, this wiki, the Lessons page

Also fixed along the way: the invisible safezone ring (160 errors -> 0), a dead Exile_Scavenge caused by a lost CfgExileCustomCode merge, four database query defects, and a launcher landmine.

In flight

Telegram destination. XCSV GUARD has the XCSV bot token DPAPI-encrypted and outbound Telegram enabled, but the configured telegram_chat_id currently points to a private DM with SOVRANOS2026, not the intended XCSV notifications channel. To finish this safely, add @xcsv_guard_bot as an admin in the XCSV channel, post one message there, then capture the channel/supergroup chat id from getUpdates. Do not reuse SOVRAN notification paths.

GUARD operator views. The GUARD refactor is committed and running. Next useful tabs are AI/mission ownership and a read-only database console for territories, vehicles, players and economy state.

FuMS follow-up. The inherited Georgetown FuMS mission is disabled because its ported static mission file still has parser defects. Repair and validate it before re-enabling.

Next

Telegram channel capture replace the current private DM target with the real XCSV notifications channel id
GUARD AI / mission tab live AI count by source, active missions, server-vs-HC ownership
GUARD database console read-only territory, vehicle, player and economy views
BattlEye enforcement 51 rules at action 1; triage exceptions before raising selected rules to action 7

Later

Player chat with the AI strictly isolated; lore and world voice; content addons; a second headless client; CI on the repos; screenshots on the site.

Deliberately parked

extDB3 / 64-bit. It buys memory headroom and longer restart windows. It does not raise FPS. Revisit only once the headless client works and the 4 GB ceiling is actually being pressed.

Zombies, VcomAI. Both are large simulation costs on a single-threaded server. Not until the HC is carrying AI.

Related

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