-
Notifications
You must be signed in to change notification settings - Fork 0
XM8 Apps
The XM8 is Exile's in-game phone and the only sanctioned place to put player-facing UI.
Apps are declared in the mission's config.cpp under CfgXM8, one
XM8_AppNN_Button class each:
class XM8_App14_Button {
idc = ...;
text = "Admin TP";
onButtonClick = "call XCSV_fnc_tpMenu";
resource = ""; // "" == code-only, no slide
};resource = "" gives a code-only app: the button simply calls a function.
A real slide needs an Rsc control tree, which is a substantially larger build —
the first one will take several times longer than every one after it, because
the pattern only has to be established once.
- Text and UI cost nothing at BattlEye. Read-only apps need no filter exception at all.
-
Anything that creates, deletes or moves an object touches
createVehicle/deleteVehicle/setpos. Those filters are genuine cheat vectors. Never run the autofilter over them; write the one narrow exception by hand, and gate the app on an admin UID.
mission/xcsv/fn_adminTeleport.sqf. Three ways to move:
- Map click — arms the map for 45 s, then shift-click a destination. Time-boxed so a stray click a minute later does not fling you across the island.
- To a player — one scroll action per online player.
- To a named place — trader zones and towns, for testing the dialogue addons.
It moves vehicle player, not the player: teleporting someone out of a moving
vehicle leaves that vehicle driverless at speed.
⚠️ Before enabling BattlEye enforcement. This usessetPosATL, which tripsbattleye\setpos.txt. Every rule there is action1(log only) today, so it logs and nothing else. The moment those are raised, this kicks whoever uses it — including you. Add one narrow exception by hand. infiSTAR is the second gatekeeper: it carries its own anti-teleport detection and its cloud has never succeeded here, so its admin list may not be loading. Watchlog_data.logthe first time you teleport, and if it flags you, add the UID rather than weakening the detection.
XCSV: World census — an admin scroll action that buckets and maps every
simulated object, using createMarkerLocal so the markers exist only on the
admin's machine. Delivered as an action rather than a keybind because infiSTAR
strips unregistered key handlers.
Ordered by support burden removed.
-
Territory browser — every flag with owner, level, build rights and days
until decay. Highest value in the list; the decay column alone answers the
most common ticket there is. Read-only. Queries already exist in
exile.ini. - Player inspector — UID, ping, poptabs, respect, loadout, territory membership, session history. Every other admin action starts here.
- Spectate / free-cam — watch a suspect without being visible. Check for a collision with infiSTAR's own camera first.
- Object cleanup wand — look at a wreck, delete it. The census finds them; this removes them. Needs a hand-written BE exception.
-
Live server health — FPS, players, object count, memory in-game, from
infiSTAR's
meta_data.log. Removes the alt-tab. - Event trigger — force a helicrash, DMS mission or airdrop on demand.
- Moderation — kick / ban with reason, without opening RCon.
- Ban / watchlist lookup — check a GUID against history before acting.
- Weather and time control — screenshots, and testing night-only content.
- Loot / vehicle spawner — testing only. Heaviest BE exposure here; last, or never.
-
Scoreboard — build this first.
getAccountScoreandgetAccountStatsalready exist as queries, and the server's own broadcast has been advertising a P-key scoreboard that was never actually installed. -
Bounty board — poptabs on a head, claimed by killing them.
ExileBountySystemis already in the repo, unused. - Territory manager — pay protection, check decay, manage build rights without walking to the flag.
- Trader price lookup — search an item, see where it sells and for how much. Saves an enormous amount of walking on Tanoa.
- Virtual Garage remote — stored vehicles and where they are parked.
- Job board — generated fetch/deliver tasks. Gives solo players direction, which is what most of them quit for.
- Group / clan panel — members, online status, last seen, shared markers.
- Field medical guide — what actually treats what. Nothing in game explains Exile's medical model.
- Island intel / lore reader — faction dossiers and backstory. The permanent home for the welcome briefing's content.
- Message board — asynchronous notes. Most of this server's players will never be online at the same time.
FIRST Territory browser (admin) -- removes the most support burden
THEN Scoreboard (player) -- establishes the Rsc slide pattern
THEN Player inspector, trader price lookup, lore reader
LATER bounty board, job board, virtual garage remote
LAST anything that creates or deletes objects