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Roadmap
xAstroBoy edited this page Jul 2, 2026
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A Trello-style board as markdown. Columns: Done · In Progress · Backlog. Last updated: 2026-07-02.
- Banners / stringlights collapse → FIXED. Skinned OPA meshes bound to the wrong clip (last-writer joint-name map); now bind to the best-matching clip (their own joint set). Verified in renderer.
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Fire / smoke / aurora "not animating" → FIXED. sanim
UVTransformchannels were dropped; now parsed intomatUVAnim, and UV/tint tracks fold intoanimMaxFrames(so UV-only envs animate). -
Waterfalls choppy + borders → FIXED. Pure continuous scrolls were matrix-replayed (snap =
choppy, per-frame offset = border); now routed to the smooth
uv += rate*timescroll shader. -
Magisk patched-VrShell auto-overlay → FIXED. post-fs-data bind was covered by
magisk_overlayfs; moved toservice.sh(runs after the overlay, before the launcher). Verified across a reboot. - Recovery banner ("restore recovered session?") now auto-hides after 5s (non-destructive).
- Node animation (spin/sway/translate), skeletal HZANIM skinned meshes, large-mesh auto-split.
- GitHub Wiki — deep technical pages (this wiki). ← you're reading it.
- On-device verification — cook rockquarry + polarvillage with the anim/waterfall fixes, deploy to the Quest, and confirm smooth waterfalls + animating banners/fire/smoke in the headset.
- VAT polish — confirm fish/coral VAT frame smoothness on device; investigate inter-frame interp.
- Issue #2 (macOS/MoltenVK): editor menus don't render (env does). Needs a Mac + MoltenVK validation-layer output to diagnose (UI pipeline itself looks correct: depth off, cull none, swapchain-sized). Not blind-patched to avoid regressing Windows.
- Issue #1 (old integrated GPU / Linux crash on APK drop): d3d11 backend request; crash on a 3rd-gen i5 with no dGPU. Needs the crash log / that hardware class to repro.
- Remaining PBR material variants; some vistas; a few effects; Quest-2 content gaps.
- SpecIbl-white cook gap; skybox-image edge cases.
- Full batch test across every official V79 env; visual regression vs originals.
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device-free: reproduced/fixed in the desktop renderer +
hsr_dumpcook-preview ([COOK-ANIM]). - on-device: cooked → deployed → observed on the Quest (the final bar).
See Animation System for the technical detail behind the fixes.