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Revisions

  • Game channels accuracy fixes from Daniel Kraft's review - A clean channel close doesn't necessarily verify a state proof: in XayaShips the loser sends the closing move and conceding needs no proof. Verification is the backstop for disputes/contested closes. - Channels are for a fixed, well-defined set of players (usually two, but small groups work), not strictly head-to-head pairs. - Drop blockData["moves"] indexing detail from the architecture overview; the deep-dive pages keep it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @huntercoin huntercoin committed Jun 12, 2026
  • Rewrite wiki from scratch for Xaya on Polygon (GSP/backend focus) Replaces the legacy Xaya Core docs (xayad, CHI, Electron, C#/Unity tutorials) with a new, live-verified documentation set: - Concepts: Blockchain Gaming Basics, Xaya Architecture, What Makes a GSP, Names and Moves, Glossary - Infrastructure: Running XayaX, Other Chains - Tutorial: Mover on Polygon in 3 parts (build/run GSP, register + play on-chain, code walkthrough) — every command and output was executed and verified against Polygon mainnet - Reference: GSP RPC Interface - Going further: Game Channels overview with a XayaShips case study, Example Games (Mover, XayaShips, Taurion, Soccerverse), Building Games with AI - examples/mover-polygon/: the complete verified project (patched mover sources, Dockerfile, compose with pinned subnet, viem scripts) - skills/building-xaya-games/: agent skill for AI-assisted GSP development, tested per TDD (baseline failures -> skill -> retest) Old pages remain available in git history. Game-channels full tutorial and a Huntercoin port are intentionally deferred. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

    @huntercoin huntercoin committed Jun 12, 2026