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feat: Redo of active effects #1197

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merged 95 commits into from
Jan 27, 2023
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@marvin9257 marvin9257 commented Dec 7, 2022

  • Please check if the PR fulfills these requirements
  • What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
    feature

  • What is the current behavior? (You can also link to an open issue here)
    No active effects for items or actors

  • What is the new behavior (if this is a feature change)?
    Add active effects for items
    Add active effects tab on actor sheet and add ability to create/edit/delete
    Include roll and damage modifiers for consumables (only magazines can have damage modifiers)

  • Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)

No

@marvin9257 marvin9257 removed a link to an issue Jan 24, 2023
@marvin9257 marvin9257 linked an issue Jan 24, 2023 that may be closed by this pull request
@marvin9257 marvin9257 changed the title Redo of active effects feat: Redo of active effects Jan 25, 2023
@marvin9257 marvin9257 merged commit a24c076 into xdy:master Jan 27, 2023
@marvin9257 marvin9257 deleted the Redo-of-active-effects branch January 27, 2023 14:38
github-actions bot pushed a commit that referenced this pull request Jan 27, 2023
# [2.15.0](v2.14.7...v2.15.0) (2023-01-27)

### Features

* Add active effects to Twodsix Actors ([#1197](#1197)) ([a24c076](a24c076))
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🎉 This PR is included in version 2.15.0 🎉

The release is available on GitHub release

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Characteristic bonuses and penalties not implemented within item creation? Implement Traits
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