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Grid Terminal
xeolabs edited this page Sep 28, 2012
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The grid shell is a JavaScript interpreter built into the grid's index page, through which you can talk directly with the grid.
Like the Quake terminal, you can pop it open with the tilde key (~).
The terminal will have the grid object in its global namespace. In the terminal you can therefore do all the stuff a grid script would do.
- Start the grid with no boot script selected - right-click this link to open the grid in a new window
- Type '`' - that's a "tilde" character.
- See the JavaScript terminal appear?
- Drop some grid script into the terminal:
grid.send({
action: "module.load",
modules: ["scenes/scene"],
configs: {
canvasId: "theCanvas"
}
},
function() {
grid.send({
action: "module.load",
modules: [
"camera/camera",
"objects/prims/teapot"
]
},
function() {
grid.send({
action:"camera.set",
eye : { x: 0.0, y: 10.0, z: 10 },
look : { y:1.0 },
up : { y: 1.0 }
});
});
})You should see a blue teapot (if not, then this example is out date for the latest API, drop me a line!).
Try dropping in all the simple example scripts.
- You'll need to reload the page before you drop in each example because otherwise you'll get errors reporting clashes between IDs of things, modules already loaded, and so on.
- We're serving the grid straight off GitHub though a page rendering proxy - it seems to timeout on some of the larger assets the first time you load them - reloading seems to fix things. Perhaps the proxy need a chance to cache things.