Hi, How can I supply parameters to a Fixture's constructor?
// The Fixture
public class Fixture
{
public Fixture(int param1, int param2)
{
// logic that depends on the value of the parameters
}
}
or
public class Fixture
{
public int Param1 { get; set; }
public int Param2 { get; set; }
public Fixture() {}
public void Initialize()
{
// logic that depends on the value of the parameters
}
}
// The test class
[FixtureParameters(1, 2)]
public class UnitTest : IUseFixture { ... }
or
[FixtureParameters("Param1", 1, "Param2", 2)]
public class UnitTest : IUseFixture { ... }
Hi, How can I supply parameters to a Fixture's constructor?
// The Fixture
public class Fixture
{
public Fixture(int param1, int param2)
{
// logic that depends on the value of the parameters
}
}
or
public class Fixture
{
public int Param1 { get; set; }
public int Param2 { get; set; }
public Fixture() {}
public void Initialize()
{
// logic that depends on the value of the parameters
}
}
// The test class
[FixtureParameters(1, 2)]
public class UnitTest : IUseFixture { ... }
or
[FixtureParameters("Param1", 1, "Param2", 2)]
public class UnitTest : IUseFixture { ... }