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ds_mod_tools

This is the source code for the 'Don't Starve Mod Tools' available on Steam Workshop.

Instructions

Run premake4 on 'src/premake4.lua' to generate the projects in the '../ds_mod_tools_out/proj' folder. The output is built to '../ds_mod_tools_out/win32', '../ds_mod_tools_out/osx' or '../ds_mod_tools_out/linux'. This is so that github doesn't slow down checking for diffs on files which won't be committed.

Todo

  • port autocompiler to osx/linux
  • port scml to osx/linux
  • port png to osx/linux
  • port textureconverter to osx/linux
  • add python to osx/linux
  • add common script directory which gets deployed to each platform
  • calculate proper pivots in scml so it's no longer necessary to name things 'build' or 'player_build'
  • calculate proper bounding boxes in scml to fix selection issues
  • setup better way for specifying frame numbers and durations
  • add support to scml for hidden timeline objects

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Don't Starve Mod Tools

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