- Unreal Engine 5.6
- NavTest: main gameplay map
- HugeTest: stress-test map (used to see how many NPCs can be spawned)
- WASD: move
- Red captures Green
- Green captures Blue
- Blue captures Red
- A single collision is enough to capture.
- When captured, you turn grey.
- To free captured players, allies must go to the prison.
- If you get captured, you’re stuck in the prison until an ally collides with you.
- Note: only the player needs a specific collision to free someone; NPCs just need to enter the prison.
- The match ends when one team is fully eliminated.