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Releases: ydipeepo/godot-motion

1.1.0

13 May 07:52
4e10bf2

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Changelog

  • Inner classes have been hidden from the code completion popup.
  • Fixed an issue where PackedVector* types were not being correctly detected.
  • Changed the Spring rest speed and rest delta properties to be replaced by a new rest energy property.
  • Added support for controlling looping behavior.
  • Separated easing curves into an external addon.

Important

Godot Task and Godot Easing must be installed before using this add-on.

Legacy 1.0.1

17 Feb 13:54
1ad9db5

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Changelog

  • Fixed the minimum value of the damping coefficient. [#44]

Legacy 1.0.0

16 Feb 12:16
4e4edb5

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Changelog

  • Added transitions other than Spring and Tween [#27]
  • Added preview of curves contained in the bank node within the inspector [#38]
  • Separated translated text from the code [#37]
  • Added estimation of the debug time time scale [#36]
  • Adjusted Tween transitions to the engine implementation [#33]
  • Fixed an issue where animations could behave incorrectly in high-frame-rate environments [#32]
  • Added strict checks for target value reading and writing [#30]
  • Made it possible to add continuing motions to transitions [#29]
  • Separated the method for initiating transitions [#28]