Document DOSBox-X mouse transport
310d7e0
Correct authentic Captive target verification
200a359
Document verified Captive orbit gate
d7b9be3
Document MacBook keypad input for Captive
5aa6c15
Document Captive mouse capture fix
9c7a4cd
Document interactive Captive DOSBox-X launch
af964f1
Clarify authentic data boundaries
07afdfd
Correct Captive wiki runtime evidence
7a51891
Sync documentation status across wiki
5550389
Document verified Captive runtime boundary
6413317
Document authentic Captive verification boundary
b09b9c7
Document authentic Captive verification boundary
c190ee4
Document live Captive start menu bridge
a0e2894
Document authentic keyboard controller verification
f62472c
Clarify authentic Captive replay evidence
eb7ec37
Document extended Captive transit diagnostics
a11c9a5
Sync Captive runtime documentation
861d061
Document normal interactive Captive DOSBox launch
de6d1f7
Update GitHub wiki for v1.1.126
d4b5ed1
docs: update wiki for v1.1.99 release
31b9caf
Update wiki for OpenCaptive v1.1.91
e1e2560
Add CLI Reference, Controls, Custom Features pages; update version to v1.1.83
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
e814f40
Document F10 runtime options
78f8ffa
Update wiki for v1.1.79 release
19d2fb9
Update all wiki pages with current source state
- Settings: 16→24 items across User-Guide, Start-Menu, Developer-Guide
- Add Android/iOS to platform lists and package tables
- Document all 9 custom feature modules in Developer-Guide
- Add missing 7th Liberation hash (mission menu) to Data-Identity
- Fix Internationalization: runtime loads .po directly, no .mo needed
- Fix Energy-and-Body-Parts: body part names match original binary
- Update CI matrix with Android/iOS build targets
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
18c5df0
Add complete disassembly reference pages for Captive DOS and Liberation CD32
Captive: PRNG algorithms, 25 creature types with HP/category/speed tables,
combat formulas, XP/leveling system, 46+ items with type codes and damage
tables, map generation (CA + architect), spawn system, 19-cell viewport
renderer with occlusion rules, OPL2 instrument patches and 49 SFX bytecodes,
name generation syllables, all game strings. All with binary offsets.
Liberation: city generation (dual-layer 64x64 grid), X3G 3D vector format
(FORM O3DG/VCDO/EXVL/PLST), VGM/IMG/FNT/ANIM file formats, 3D polygon
renderer parameters, text expansion engine with control codes, NPC system,
shop/bar mechanics, plot generation, 35 first names, 32 last names,
German city syllables, all building types. All with binary offsets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
60db69d
Add per-platform installation pages with sideloading guides
New wiki pages for Linux, macOS, Windows, iOS, and Android.
iOS page covers AltStore, SideStore, Sideloadly, Apple Configurator, and Xcode.
Android page covers APK sideloading, ADB, Play Protect, and Obtainium auto-updates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
0c859a0
Update version to v1.1.65
1af8045
Comprehensive wiki update — 15 pages, 5 new, 4116 lines total
Updated all existing pages with v1.1.64 content.
New: Start Menu, Save and Load, Internationalization,
Mission Flow, Energy and Body Parts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7b365ce