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Regrowth

Taeguk edited this page Nov 14, 2026 · 1 revision

Regrowth

Cost: 750 pool points · Unlocked by: defeating Yagluth · Proposed and voted on at an Obliterator (Rites and Voting)

Regrowth makes explored land new again. Every explored piece of the world (a 64 m × 64 m zone) without player presence is wiped and generated again the next time someone comes near:

  • Trees, rocks, ore deposits and all other vegetation grow back.
  • Locations in those zones (dungeons, camps, ruins…) are placed again.
  • Terrain edits there (digging, raising, paths) are gone.

What is protected

A zone is left alone, together with the zones right around it (a one-zone buffer, so about 64 m on every side), when it holds any of:

Protects a zone Examples
Anything a player built Walls, workbenches, beds, portals, chests, ships, carts, farms
A tamed creature Wolves, boars, lox, Dvergr Expanded companions
A tombstone Your gear after a death

More objects can be added to the protection list by the server (regrowthProtectPrefabs).

Watch out

Anything not protected in a regrown zone is deleted:

  • Items lying on the ground outside your base.
  • Terrain work away from your buildings (a dug road with no pieces near it).
  • Wild animals and monsters (they come back with the new land).

Pick up what you dropped before you vote yes.

When it runs

  • Right after the vote passes, in small steps so the server doesn't freeze.
  • Zones within 300 m of a player, or loaded by a player, wait: checked every 30 s and regrown once nobody is near, for up to 30 minutes.
  • The new land is generated by the game itself the next time a player gets close.

Messages

Regrowth complete: 1284 zones renewed.

Admins also get a report in the admin Discord channel (zones renewed, skipped for player presence, still occupied, time taken).

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