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Regrowth
Taeguk edited this page Nov 14, 2026
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1 revision
Cost: 750 pool points · Unlocked by: defeating Yagluth · Proposed and voted on at an Obliterator (Rites and Voting)
Regrowth makes explored land new again. Every explored piece of the world (a 64 m × 64 m zone) without player presence is wiped and generated again the next time someone comes near:
- Trees, rocks, ore deposits and all other vegetation grow back.
- Locations in those zones (dungeons, camps, ruins…) are placed again.
- Terrain edits there (digging, raising, paths) are gone.
A zone is left alone, together with the zones right around it (a one-zone buffer, so about 64 m on every side), when it holds any of:
| Protects a zone | Examples |
|---|---|
| Anything a player built | Walls, workbenches, beds, portals, chests, ships, carts, farms |
| A tamed creature | Wolves, boars, lox, Dvergr Expanded companions |
| A tombstone | Your gear after a death |
More objects can be added to the protection list by the server (regrowthProtectPrefabs).
Anything not protected in a regrown zone is deleted:
- Items lying on the ground outside your base.
- Terrain work away from your buildings (a dug road with no pieces near it).
- Wild animals and monsters (they come back with the new land).
Pick up what you dropped before you vote yes.
- Right after the vote passes, in small steps so the server doesn't freeze.
- Zones within 300 m of a player, or loaded by a player, wait: checked every 30 s and regrown once nobody is near, for up to 30 minutes.
- The new land is generated by the game itself the next time a player gets close.
Regrowth complete: 1284 zones renewed.
Admins also get a report in the admin Discord channel (zones renewed, skipped for player presence, still occupied, time taken).