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Restock
Cost: 250 pool points · Unlocked by: defeating The Elder · Proposed and voted on at an Obliterator (Rites and Voting)
Restock refills every looted place in the world, the way it was when the world was new.
Every location the world generated — dungeons (burial chambers, crypts, caves, infested mines…), camps (fuling villages, goblin camps…), ruins, towers and the rest:
- Chests come back full.
- Pickables come back (mushrooms, berries and other items placed by the location).
- Monsters and spawners come back.
- Dungeon interiors come back with the same layout, because the game rebuilds them from the same seed.
Monsters that wandered up to 20 m outside a place are removed first, so a camp doesn't end up with two sets of goblins. Every old object that the rebuild puts a fresh copy on is removed, so nothing doubles.
| Skipped | Why |
|---|---|
| Any place with something a player built inside it (a workbench, a wall, a portal, a chest…) | So no one's camp or base is touched. Remove your pieces if you want it to refill |
The Start Temple, the Trader (Vendor_BlackForest), Hildir's camp and her three quest dungeons, the Bog Witch
|
Quest and trader places (server setting restockSkipLocations) |
| Places within 300 m of a player, or loaded by a player | They wait: checked every 30 s and refilled once nobody is near, for up to 60 minutes |
- Right after the vote passes. The server works through the world in small steps, so it doesn't freeze.
- The first message counts what was refilled and how many places wait for players to leave; the final message comes when the waiting places are done (or after 60 minutes).
Tip: perform Restock, then everyone walks away from the dungeons they want refilled.
Restock: 214 places refilled. 6 more refill once nobody is near them.
Restock complete: 220 places refilled.
Admins also get a full report in the admin Discord channel (places refilled, waiting, skipped for player builds, skipped by the list, duplicates removed, time taken).