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AVOIDING BLOCKS

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Mission

Move around and avoid getting hit by the blocks flying at you. You win if your score is larger than 0 when the time is up; you lose if your score drop down to 0 before the time is up.

Features

  • Each block coming at you will be a sound source, you will be able to hear music coming from different directions.

  • When moving around in the tunnel, there will be different sound effect depending on where you position is.

  • There will be both visual and audio effect when hit by a block.

Instruction

  • Move with arrow keys.

  • [1] or [2] choosing difficulties: Hard/Harder

  • [s] to start or resume.

  • [p] to pause.

  • [r] to reset (This is not shown in the game UI)

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Milestone 1 update

Code based on Assignment 4. Milestone1 includes a change of Field of view when hit by block. The fov moves closer and then gradually moves back. This creates a more genuine feeling of "getting hit" and also allows a little more time to react and recover from the hit.

Screenshots

Start Screen Start Screen Game Screen Game Screen Pause Screen Pause Screen Result Screen Result Screen

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