======
Move around and avoid getting hit by the blocks flying at you. You win if your score is larger than 0 when the time is up; you lose if your score drop down to 0 before the time is up.
-
Each block coming at you will be a sound source, you will be able to hear music coming from different directions.
-
When moving around in the tunnel, there will be different sound effect depending on where you position is.
-
There will be both visual and audio effect when hit by a block.
-
Move with arrow keys.
-
[1] or [2] choosing difficulties: Hard/Harder
-
[s] to start or resume.
-
[p] to pause.
-
[r] to reset (This is not shown in the game UI)
=====
Code based on Assignment 4. Milestone1 includes a change of Field of view when hit by block. The fov moves closer and then gradually moves back. This creates a more genuine feeling of "getting hit" and also allows a little more time to react and recover from the hit.



