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Game-Programmer-Study-Notes
Game-Programmer-Study-Notes PublicForked from QianMo/Game-Programmer-Study-Notes
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看做一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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GPU-Gems-Book-Source-Code
GPU-Gems-Book-Source-Code PublicForked from QianMo/GPU-Gems-Book-Source-Code
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
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FX11
FX11 PublicForked from microsoft/FX11
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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DirectXTK
DirectXTK PublicForked from microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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directx-sdk-samples
directx-sdk-samples PublicForked from walbourn/directx-sdk-samples-reworked
This repo contains C++ samples from the DirectX SDK updated to build using the Windows 8.x SDK or Windows 10 SDK
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GameEngineFromScratch
GameEngineFromScratch PublicForked from netwarm007/GameEngineFromScratch
配合我的知乎专栏写的项目
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