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Implement AsyncDrop for MessageStream, SignalStream, & macro-generated signal streams. This will allow users to immediately deregister the associated match rules (if any).
Gracefully handle peer disconnection during handshake.
Don't disallow EXTERNAL auth in server handshake.
Skip self in handshake traces. Otherwise it creates a lot of noise.
More conformance to the D-Bus specification:
Don't create messages larger than 128 MiB.
Don't accept messages larger than 128 MiB.
Gracefully handle peer disconnection during handshake phase.
Fix server-side handshake code to not eat up the first Hello method call from the client if the client is too fast for the server.
Add more tracing to handshake machinery.
Fix ToString implementation of MatchRule to include arg0namespace.