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zMDisguise

A modern and fully configurable disguise plugin for Paper servers.

zMDisguise allows players to change their identity by disguising themselves as other players, including their display name, skin, and optionally their LuckPerms groups. It features an intuitive GUI, disguise persistence, PlaceholderAPI support, and much more.

✨ Features

  • Complete and intuitive GUI.
  • Change display name and skin.
  • Copy another player's complete identity.
  • Save and reuse disguises.
  • Admin menu with disguised player list.
  • Teleport to disguised players.
  • Configurable BossBar and ActionBar.
  • Chat displays the disguise name.
  • Optional disguise persistence after reconnecting.
  • Admin disguise notifications.
  • /whois command.
  • LuckPerms integration.
  • PlaceholderAPI expansion.
  • SkinsRestorer support.
  • Automatic update checker.
  • Fully customizable GUIs.
  • Base64 custom head support.

📦 Requirements

  • Java 21+
  • Paper 1.21+

Optional Dependencies

  • LuckPerms
  • PlaceholderAPI
  • SkinsRestorer

📥 Installation

  1. Download the latest release.
  2. Place zMDisguise.jar into your plugins/ folder.
  3. Restart your server.
  4. Configure config.yml if desired.

📖 Commands

Command Description
/disguise Open the main menu.
/disguise <player> <name> Apply a disguise.
/disguise save <name> Save the current disguise.
/undisguise Remove your disguise.
/undisguise <player> Remove another player's disguise.
/zmdisguise reload Reload the plugin.
/zmdisguise whois <fakeName> Reveal the real identity.

🔐 Permissions

Permission Description
zmdisguise.use Use the disguise system.
zmdisguise.admin Admin commands and menus.
zmdisguise.notify Receive disguise notifications.
zmdisguise.reload Reload the plugin.

🔗 PlaceholderAPI

%zmdisguise_disguised%
%zmdisguise_name%
%zmdisguise_real_name%
%zmdisguise_prefix%
%zmdisguise_suffix%
%zmdisguise_group%
%zmdisguise_skin%

❤️ Support

If you encounter a bug or have a feature request, please open an Issue on GitHub.

📄 License

This project is licensed under the MIT License. See the LICENSE file for details.

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