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Development log

Zainab Tariq edited this page Jan 9, 2020 · 90 revisions

9 January 2020

  • modelled and textured another room

Date: 09.01.2019

5 January 2020

  • Completed two more animations

Date: 07.01.2019

3 January 2020

  • Completed one animation of the spheres

Problem still to solve

  • Volumetric light in VR

22 December 2019

  • Applied textures to the room

Date: 20.12.2019

20 - 21 December 2019

  • Used line renderer to create laser
  • Used asset laser machine
  • Set up the scene with the glowing light spheres
  • Animation of the spheres

19 December 2019

  • Test the project in Vive Headset
  • Adapt the size according to scale in VR
  • Set Github Desktop

Problem

  • Volumetric light can only be seen through one lens of the headset

Volumetric Light

Date: 17.12.2019

17 December 2019

  • Aura Volumetric light was deleted because it didn't work with Steam VR player
  • Created 2 types of laser one with Volumetric light asset and the other one with Steam plugin example prefab
  • Updated room 3D asset

Problem

  • Project still couldn't be uploaded on Github

14 December 2019

  • Tried using different Volumetric light asset which also didn't work

Problem

  • Volumetric lights don't work in LWRP
  • Some Volumetric lights still weren't shown right

Solution

  • Load Volumetric Light scripts in the camera

to do:

  • Aura volumetric lights not shown right
  • Possible solution: Steam player prefab Camera setup wrong?

13 December 2019

  • Tried uploading the project to git hub

Problem

  • Files too large hence the project couldn’t be uploaded

Solution

  • Tried using Git LFS (Large File Storage) which also didn’t work

12 December 2019

  • Auro Volumetric Light asset installed

Problem

  • All Shaders were shown pink

Solution

  • changed all shaders to LWRP
  • Volumetric Lights still didn't show

10 December 2019:

  • Tried making another laser material that glows and is static

Problem

  • There was no hollow around the light and neither shadows casted by the light

Solution

  • One possible solution would be to use volumetric light

4 December 2019:

  • Fixed the speed of the time for the grid shader by using multiplier node since boolean only has an input in Shader Graph

Grid Shader

Date: 26.11.2019

Grid Shader Shader Graph Nodes

26 November 2019:

  • Created Grid shader for the Room in Shader Graph
  • The UV translate in X and Y Axis by using time node

Problem

  • The animations/ translation of UV is an infinite loop

Solution

  • Possible solution would be to change the speed by setting the time to 0 instead of 1

Laser Shader

Date: 20.11.2019

Laser Shader Shader Graph Nodes

20 November 2019:

  • Created shader for Laser in using Unity Shader graph

Problem

  • Shaders were shown pink

Solution

  • Shader Graph only works with either LWRP (Lightweight Render Pipeline) or HDRP (High Definition Render Pipeline) of Unity
  • For VR LWRP is better!

14 November 2019:

  • Set up Unity project
  • Steam VR Plug-in installed

12 November 2019:

  • Defined worst and best case

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