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Development log
Zainab Tariq edited this page Jan 4, 2020
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90 revisions
- Defined worst and best case
- Set up Unity project
- Steam VR Plug-in installed
- Created shader for Laser in using Unity Shader graph
Problem
- Shaders were shown pink
Solution
- Shader Graph only works with either LWRP (Lightweight Render Pipeline) or HDRP (High Definition Render Pipeline) of Unity
- For VR LWRP is better!
Date: 20.11.2019


- Created Grid shader for the Room in Shader Graph
- The UV translate in X and Y Axis by using time node
Problem
- The animations/ translation of UV is an infinite loop
Solution
- Possible solution would be to change the speed by setting the time to 0 instead of 1
Date: 26.11.2019


- Fixed the speed of the time for the grid shader by using multiplier node since boolean only has an input in Shader Graph
- Tried making another laser material that glows and is static
Problem
- There was no hollow around the light and neither shadows casted by the light
Solution
- One possible solution would be to use volumetric light
- Auro Volumetric Light asset installed
Problem
- All Shaders were shown pink
Solution
- changed all shaders to LWRP
- Volumetric Lights still didn't show
- Tried uploading the project to git hub
Problem
- Files too large hence the project couldn’t be uploaded
Solution
- Tried using Git LFS (Large File Storage) which also didn’t work
- Tried using different Volumetric light asset which also didn't work
Problem
- Volumetric lights don't work in LWRP
- Some Volumetric lights still weren't shown right
Solution
- Load Volumetric Light scripts in the camera
to do:
- Aura volumetric lights not shown right
- Possible solution: Steam player prefab Camera setup wrong?
- Aura Volumetric light was deleted because it didn't work with Steam VR player
- Created 2 types of laser one with Volumetric light asset and the other one with Steam plugin example prefab
- Updated room 3D asset
Problem
- Project still couldn't be uploaded on Github
Date: 17.12.2019

- Test the project in Vive Headset
- adapt the size according to scale in VR
- Set Github Desktop
Problem
- Volumetric light can only be seen through one lens of the headset
- used line renderer to create laser
- used asset laser machine
- set up the scene with the glowing light spheres
- animation of the spheres
- applied textures to the room
- completed one animation of the spheres
Problem still to solve
- volumetric light in VR