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Timetable

Zainab Tariq edited this page Feb 12, 2020 · 36 revisions

##updated Timeline

November

Tasks Status
finalize the concept
set up Unity project
laser lights shader/material in Unity

December

Tasks Status
testing in VR
setting up the room with different lights
animation of lights (lasers and lightspheres)

January

Tasks Status
texturing of the environment, e.g the textures of the room
how to move in the space (teleportation/walking)
Design and implementation of interactions in Unity
scripting (playing animations accordingly)
sound design
mix sounds (samples) which fit to the animations of the lights

February

Tasks Status
add sound to the animations
animations of colors
add sounds to single objects (light spheres)
add more animations of the light
adding effects, e.g fog
ambient lighting
interaction with spheres (disappear when touched & play sound attached)
animations of sphere so that they rotate around the player

March

Tasks Status
testing
another room with string like lights that can be moved resulting in playing different sounds
attach sound to objects + functionality
ambient music
instructions at the beginning of the experience

old timeline

November

  • finalize the concept ✓
  • set up Unity project ✓
  • laser lights shader/material in Unity ✓
  • 3D modeling ✓

December

  • testing in VR ✓
  • setting up the room with different lights ✓
  • animation of lights (lasers and lightspheres) ✓

January

  • texturing of the environment, e.g the textures of the room ✓

  • Design and implementation of interactions in Unity

  • scripting (playing animations accordingly)

    • manipulate the lights (play Animation) by using switches/moving some objects (spheres)
    • how to move in the space (teleportation/walking) ✓
  • sound design

    • mix sounds (samples) which fit to the animations of the sound

February

  • adding sound to the animations

  • animations of colors

  • adding sounds to single objects (light spheres)

  • adding more animations of the light.

  • adding effects, e.g fog

  • ambient lighting

  • sphere animation

    • animations of sphere so that they rotate around the player.
  • testing

March

  • extra interactions (according to the position of the user)
  • another room with string like lights that can be moved resulting in playing different sounds
  • attach sound to objects + functionality
  • ambient music
  • instructions at the beginning of the experience

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