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Timetable

Zainab Tariq edited this page Jan 8, 2020 · 36 revisions

November

  • finalize the concept
  • set up Unity project
  • laser lights shader/material in Unity
  • 3D modeling

December

  • testing in VR
  • setting up the room with different lights
  • animation of lights (lasers and lightspheres)

January

  • texturing of the environment, e.g the textures of the room
  • Design and implementation of interactions in Unity
  • scripting (playing animations accordingly)
  • manipulate the lights (play Animation) by using switches/moving some objects (spheres)
  • how to move in the space (teleportation/walking)
  • sound design -> mix sounds (samples) which fit to the animations of the sound.

February

  • adding sound to the animations

  • adding sounds to single objects (light spheres)

  • adding more animations of the light.

  • adding effects, e.g fog

  • ambient lighting

  • sphere animation -> animations of sphere so that they rotate around the player.

  • testing

March

  • extra interactions (according to the position of the user)
  • another room with string like lights that can be moved resulting in playing different sounds
  • attach sound to objects + functionality
  • change scale
  • ambient music
  • instructions at the beginning of the experience

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